//
//  GameController.h
//  match2
//
//  Created by Tri Vo on 7/8/13.
//
//

#ifndef __match2__GameController__
#define __match2__GameController__

#define cc cocos2d
#include <iostream>
#include "cocos2d.h"
#include <list.h>

#define NUMBER_OF_SPRITE 10


class GameController {
    
    
public:
    static void pushScene(cc::CCScene *scene);
    static void popScene(cc::CCScene *scene);
    
    static char* getFontNameForTitle();
    static int getFontSizeForTitle();
    static int getFontSizeForMenu();
    static char* getFontNameForMenu();
    static cc::CCSize getWinSize();
    static cocos2d::CCSprite* createSpriteWithFileName(char* psFileName);
    static char* spriteListFile();
    static char* spritePNGFile();
};

#endif /* defined(__match2__GameController__) */
